Phantom Road
A publisher demo focused on a procedurally assembled road through Utah-like canyon landscapes.
My work covered environment production, in-engine world building, and gameplay systems.
UE5
World Building
Procedural Level Assembly
Megascans + Custom Scans
Blueprint Systems
Prop / Equipment System
Note: Unlike HDC biomes, Phantom Road is not fully photogrammetry-based.
Most materials are Megascans, with selected rock assets coming from my personal scans.